A downloadable tool for Windows

Move -- WASD

Look -- Mouse

Open/Close Menu -- Esc


Uses layers of Perlin noise to create a large terrain, differentiating type/texture of land based upon height.


Next Steps: Have the generator place objects (trees, rocks, creatures), allow users to modify the landscape, refactor terrain spawning to allow land to be dynamically spawned as players approach the edge


More information

Published28 days ago
StatusPrototype
CategoryTool
PlatformsWindows
Rating
(1)
Authorminiruss
TagsProcedural Generation, terrain

Download

Download
Windows.zip (15 MB)

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